Table of contents

Welcome
How to use your manual
Introduction to Amapi 3D


1 The Work Space
2 The Views and Planes
3 The Modeling Tools

3.1 Interface
3.2 The Construction palette
3.3 The Modeling palette
3.4 The Assembly palette

4 The Data Window
5 The Assistant Palette
6 The Control Panel
7 The Pulldown Menus
8 Mouse/Keyboard Access
9 The Catalog
10 Work with Amapi 3D

10.1 Construction
10.2 Modeling
10.3 Assembly
10.4 Dynamic Geometry
10.5 Print
10.6 Save
10.7 Export
10.8 Opening a file                     

 

Tutorial


11 A Sphere and a Cube
12 A Suitcase
13 A Vase
14 A Cherry
15 A Carafe


User Manual


16 File

16.1 New
16.2 Open
16.3 Merge
16.4 Close
16.5 Save
16.6 Save as
16.7 Import
16.8 Export
16.9 The Catalog

16.9.1 Object Catalog/Texture Catalog
16.9.2 Browsing the Catalog
16.9.3 Bookmarks
16.9.4 Utilities
16.9.5 Rename a file
16.9.6 Erase: The trash
16.9.7 Copying a file from the Catalog into the current scene
16.9.8 Saving a model using the Catalog
16.9.9 Import
16.9.10 Export

16.10 Batch converter
16.11 Page setup
16.12 Print
16.13 Quit
16.14 Quick access to recent documents

17 Edit

17.1 Undo
17.2 Redo
17.3 Validate
17.4 Cancel
17.5 Cut
17.6 Copy
17.7 Paste
17.8 Delete
17.9 Select All
17.10 Shortcuts

18 View

18.1 Zoom

18.1.1 View all
18.1.2 Zoom Window
18.1.3 Zoom in
18.1.4 Zoom out
18.1.5 Centering an object

18.2 Changing the view directly
18.3 Navigation

18.3.1 Through the keyboard:
18.3.2 Keyboard + mouse
18.3.3 Through the Control Panel

18.4 Viewer
18.5 Redraw

19 Modeling help tools

19.1 The Assistant Palette

19.1.1 Online Help
19.1.2 The Commands
19.1.3 Selection Tools
19.1.4 The reference point
19.1.5 Cursor movement and positioning constraints
19.1.6 The Tuner “-/+”
19.1.7 Modes

19.2 The Control Panel

19.2.1 General tool usage
19.2.2 The Scene Manager
19.2.3 Backface culling
19.2.4 Simplified display
19.2.5 Working plane
19.2.6 Perspective
19.2.7 The views
19.2.8 Point of view
19.2.9 Hide, Unhide
19.2.10 Group, Ungroup
19.2.11 Measurements
19.2.12 Constraints palette
19.2.13 Magnetization
19.2.14 Editing Materials
19.2.15 Get Info

20 The objects

20.1 The basic shapes
20.2 Polygonal and NURBS drawing modes
20.3 Dynamic Geometry

20.3.1 The principle
20.3.2 Creating an object that has Dynamic Geometry
20.3.3 How to edit an object’s Dynamic Geometry
20.3.4 What is the effect of the other tools on Dynamic Geometry?
20.3.5 Summary of the effect of each tool on the D.G.

21 Tools

21.1 Generic use of a tool

21.1.1 How do you select a tool?
21.1.2 How do you change tool palette?
21.1.3 How do you end a tool action?

21.2 The Data Window

21.2.1 The current object (or group) name
21.2.2 Numerical data

21.3 Construction

21.3.1 3D Primitives
21.3.2 Drawing
21.3.3 Text Editor
21.3.4 Extract Curve
21.3.5 Facet extraction
21.3.6 Extrusion
21.3.7 Sweeping
21.3.8 Double Sweeping
21.3.9 Ruled Surface
21.3.10 Surfaces

21.4 Modeling

21.4.1 Deformers
21.4.2 Mold
21.4.3 Bend
21.4.4 Stretch
21.4.5 Delete
21.4.6 Smooth
21.4.7 Chamfer (Bevel)
21.4.8 Thickness
21.4.9 Cut
21.4.10 Decimate/Tessellate

21.5 Assembly

21.5.1 Duplicate
21.5.2 Symmetry
21.5.3 Rotate
21.5.4 Move
21.5.5 Scale
21.5.6 Snap
21.5.7 Lay On
21.5.8 Weld
21.5.9 Unfold

21.6 Advanced tools

21.6.1 Bezier
21.6.2 Orienting the normals
21.6.3 Closing an object
21.6.4 Adding a point to a curve
21.6.5 Reversing a curve
21.6.6 Opening a curve
21.6.7 Cut by plane

21.7 NURBS mode

22 Rendering

22.1 Definitions
22.2 The rendering parameters

22.2.1 Display
22.2.2 Material Editor
22.2.3 Export

22.3 The materials

22.3.1 Definitions
22.3.3 Simplified Material Editor
22.3.4 The Editor’s main window
22.3.5 Preview window
22.3.6 Style
22.3.7 The Catalog of Materials
22.3.8 The uniform level zero layer
22.3.9 The upper layers
22.3.10 3D textures
22.3.11 Image mapping
22.3.12 2D texture mapping

22.4 The lights

22.4.1 Creating a light source
22.4.2 Setting the lights

22.5 The cameras

22.5.1 Definitions
22.5.2 Creating and positioning a camera
22.5.3 Setup of the cameras

22.6 Render scene

22.6.1 Rendering the scene
22.6.2 Rendering an area

22.7 Saving an image
22.8 Hidden lines

23 Animation

23.1 Animation Parameters
23.2 The Animation editor

23.2.1 Edit an animation on a recording tape
23.2.2 Edit the path
23.2.3 Play an animation

23.3 Open an animation file
23.4 Recording an animation (Save to file)

24 Window

24.1 Open a new window
24.2 Close all
24.3 Cascade
24.4 Tile windows horizontally
24.5 Tile windows vertically
24.6 Document

25 Preferences

25.1 Interface

25.1.1 Language
25.1.2 Tool palettes
25.1.3 The Assistant Palette
25.1.4 Control Panel
25.1.5 Work space
25.1.6 Display mode
25.1.7 Size of the points

25.2 Units
25.3 Import/Export
25.4 Network
25.5 Printing
25.6 Recovery

25.6.1 Automatic backup
25.6.2 Number of undos
25.6.3 Crash backup file

25.7 Constraints
25.8 Macintosh

Practical Exercices


1. A little house
2. A cone on a sloping plane
3. Pipes
4. A champagne cap
5. A house
6. Hello! (3D text)
7. A glass
8. Deformed Chessmen
9. A mouse on a piece of cheese
10. Potato chips
11. A broken egg
12. A windshield for a motor bike
13. Hull for a boat (Example 1)
14. Hull for a boat (Example 2)
15. A tiled floor
16. A playing card, a die and a token
17. A chair
18. A tube of goo
19. A container
20. A Toothpaste tube
21. Teeth
22. Intersecting pipes
23. An acoustic baffle
24. Spotlights
25. A little ant

Glossary